Recently, I had the pleasure to work with a group of students on Lucy's Dream,
a horror game that takes place in two dimensions. The game was developed with Unity. I was the "code lead", and responsible
for the implementation plans of many of the game's systems. I lead five coders on the project.
The game received great feedback from players, and we managed to reach third place in the
Bit1 student game awards!
I also have experience porting my Unity projects for the PlayStation 4. Various PS4
development and profiling tools were used to identify performance bottlenecks and optimize
the games to run smoothly on the console.
As for multiplayer games, I have a made a simple online Space
Invaders clone, which you can see here.
I have created a small front-end framework for Unity's new UIToolkit system,
It has 100% unit test coverage and has a continuous integration pipeline in place to help catch bugs.
I created the package to ease the development of UnityGit,
another project of mine. It provides an interface for Git operations inside the Unity Editor.